Devlogs
0.0.0.3 (Out of date!) 04/07/2019
Posted July 04, 2019 by Nimja
Well, it's been half a year, and I'm out with a new update. This one has been a lot of work, touching on almost every aspect of the game written so far, and placing the game in a state where it resembles a game you might want to play; if with no goal state and a not particlarly large variety of content.
Also, God bless America, since it's the fourth and all.
- Time display in the UI.
- Inter-dungeon movement.
- Themed dungeons.
- New dungeon generation algorithms; BSP and Cellular Automata.
- Turns out cubits are actually armspans rather than handspans; units have been updated to the correct units of ertos and ephaim.
- New AIs that actully do stuff!
- A total rework of the magic system; spellcasting is a limb intrinsic rather than related to brains, those only help cooling down spells.
- Saving and loading!
- A host of (hopeful) optimizations and bugfixes.