Posted February 11, 2025 by GameMastersWorkshop
The way we're developing our game is spiral system. AKA: Start with something small and build up and out.
The concept is basic momentium, so long as we're putting something to paper, and getting it writen we're moving forward, and making progress. With the idea that even if we make a bad rule, we can always go back and fix things afterwards.
So far the way we've done that is, first develop the basic One Page Rules, and Character Templates. We then added expansion modules. The basic one page rules will eventually get developed and expanded into a proper set of rules, and the modules will be turned into complete and proper chapters.
The current system we're working on right now, is called DEFCON, and its essentially a saving throw system focus'd on the standard Tri-Foil threesome "Radiation, Diseases, and Toxins", and is rated just like the real world DEFCON rating system with 5 being OK, and 1 being Bad.
The way that DEFCON is different from the core rules is three fold.
With this system you don't have to stop the action making saving throws to see if the character is affected, instead its done after the action when its narratively appropriate.