Devlogs
Post-Launch Bug Fix Update
Izzy Rollo's Programming Changelog
- Bug fix: infinite ultimate if you spam E
- Bug fix: overlapping laser audio when multiple go off at once
- Bug fix: the goblin wasnt as fixed as i thought he was so i fixed him i think (hope) fr this time
- Bug fix: made sure that if you try again, the enemy waves reset so you only get zombies at the beginning
- Fixed the tick marks for the waves so that actually line up with when those monsters are introduced
- Added a pop up for each wave (yall can change it if you want! i just wanted people to have a more clear indicator of whats happening at the tick marks)
- Added a quick red tint to the rhythm bar if you hit the wrong note or miss it and only play the fist animation if you hit the note - again something that yall can change however yall want! i just wanted the visual indicator for it
Bugs I have to look into still:
- The player not being able to reach the other rows - i think ill try to fix this the same way i fixed the goblins and cross my fingers lol
- The skeleton spawning in the floor (havent seen it much since i fixed other things so its hard to debug)
- Still some problems with the ui for the disco meter
- Need to pause the notes if you lose / win / pause game because they keep animating in the background
- Some of the animation problems with trying to play two at once
- I saw this only once, but one glitch where the power up count ui turned into a white square image
Other things I still want to do:
- Add the infinite / high score version and add a button for it in the main menu
- Add another visual indicator for the tiles with lasers - like a mine or maybe an effect on the edges of the tile that looks like the lasers but super short
- General balancing for difficulty, like increasing the amount of enemies that spawn as the game goes on
- Find a way to make it more difficult for the player to just cover the board in lasers, making people play more strategic and upping the challenge for people who do that