Posted February 11, 2025 by Solis Valoris
#The Flavor Files #Tasty Terror Trivia
What’s Up?
[ TL;DR: We’ve made major bug fixes, added running, improved UI and are working on implementing a new menu. The grey battle system is next, and we’re participating in GDWC! ]
It's been a minute since my last devlog, but truth is—development never stopped! In fact, we've made so much progress.
Since leaving Instagram, I wasn’t sure how to continue logging our journey, but I still want to share the passion and effort we’re putting into Taste of Terror. Ultimately, Itch feels like the right place to keep track of everything, so here we are!
A lot has changed, and honestly, I have no idea how to seamlessly pick up where I left off—so I’ll just dive right into what’s happened recently.
Currently, we’re working on implementing the new menu. Here’s a rough mock-up of how we want it to look.
Our idea is to have the phone menu appear on the left side, while the right side focuses on Noah—who, while talking, serves as a help text. This also lets us clearly see their emotions.
Beyond that, I’m also touching up and creating extra CGs. Animations are still in progress as well!
Our priority is finishing the menus, UI, and HUDs. After that, we’ll move on to what we call the “grey” battle system.
Context: The grey battle system is what we call our combat system because it blends diplomacy and turn-based battles—but it’s not an “all or nothing” system. The approach depends on the battle itself, making it more nuanced, or “grey.”
We’re in the process of recording the game’s intro song. I can’t reveal details just yet!
We’ll be participating in GDWC! As some of you know, the tech demo is finished, but the public demo is still in progress. We can apply with the tech demo for now, but we’ll do our best to complete the public demo in time.
Here are some experimental ideas we may or may not implement—we just want to test them first:
Here’s what everyone’s been up to since the last devlog (attributions and credits from this specific period—not to be confused with the full team’s contributions overall):
Last time, I listed all factions and explained how they work. We'll learn about them more in depth now. This time around we'll be talking about orchardians.
Orchardians are based off fruit. As I mentioned earlier, they're born from a tree. They also have the shortest life-span along with veggies, which is why they prefer to canp or live in extremely cold weather.
They're very community driven and tend to help eachother out with anything one may need, but they're also very wary of strangers and don't tend to welcome new people.
Have you got any feedback or ideas? Any thoughts at all? Don't hesitate to let us know, we see you!
That’s it for now! Thanks for following along with our progress—more updates soon!