Devlogs
First update - NPC strength scale by level and bug fixes
Hello, Adventurers!
This is my first devlog post and update for Black Cavern! Here’s what’s new in this update:
- Improved Skeleton and Wraith Behavior – Updated enemy movement and allow skeletons to jump.
- NPC Scaling – Coin drops and health now scale based on the level, making progression more rewarding.
- Skeleton Boss Fix – Fixed the skeleton boss’s throw animation.
- Door Interaction Range – Increased the range for interacting with doors.
Stay tuned for more updates and thank you for checking out our game!