Posted February 07, 2025 by MakhamDev
[Globalvar] Improve editing interface.
[Inspector Panel] Add context menu option for extracting value into global variable.
[Preview, graph panels] Add button to set modified value as the default value.
[Graph panels] Add node chord, extra hotkeys to quicky set node value when build.
[Add node] Adding node now drag them by default.
Improve color picking interface.
Extends fonts range to include ASCII accents.
Add raw input capture for different input methods (e.g. Microsoft Pinyin).
New Pixel Extract node
New 3D Path Camera node.
New 3D Mesh Extrude node.
New Surface Tag, Composite Tag nodes.
New Delay Value node.
Node now update on edit when playing.
[3D Camera] Add AO, shadow, diffuse passes.
[9Slice Node] Add option to preview original surface instead of resized surface.
[Armature Mesh Rig] Add setting to control vertex preview size.
[Armature Mesh Rig] Add weight painting.
[Armature Mesh Rig] Change vertex weight color to red - green gradient.
[Array] Creating array of mixed types will output array of any type.
[Blend, Composite] Preview control now transform with surface transformation (position and scale only).
[Canvas] Add context menu option for duplicating frame.
[Canvas] Add dragging to rearrange frame.
[Composite] Dynamic selection now allow none selection.
[HLSL] Add global scope script input.
[HLSL] Add script library
[HLSL] Improve autocompletion.
[Image, Image Array, Animation] Add cache button to store image data in the save file.
[Particle] Node now render the first frame without playing.
[Path] “Anchor add/remove” tool now remove anchor without shift key.
[Path] Editing weight at origin point in loop mode now edit weight at both ends.
[Pixel Extract] Add color filter options.
[Plot Path] Add 3d parametric.
[Text] Add text editing tool.
[Threshold] Add invert option.
[Transform/Map/Blend/Trim/Wave/Reverse path] Updated to array processor.
[Zoom blur] Add step rendering mode.