Posted February 06, 2025 by Xandor
Hey hey, today I went bonkers fighting with setting dynamic screen resolutions in the options menu, so not too much new today, haha.
In the end, I did get it working (more or less), but I'll likely come back to this later. So, not much to report other than that I learned a lot about how Godot handles popup menus and various arcane window rendering stuff. Here's the day's changelog!
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