Posted February 06, 2025 by Username42
#devlog #1.0 #WF4H:TS
Wait For 4 Hours: The Simulation has been released! Made over the span of 4 whole hours, this game won't go down in the history books. It will be the history book. Available now!
How did I make it, though?
And in 4 hours, no less????
Well, waiters, I used today's sponsor 4HourVPN the Godot game engine! Unity just felt way too complex for my puny little brain, and with the pricing changes, I simply didn't want to give them my hard-earned fraction of a cent!!! (also i have no idea how c# works but that's besides the point)
So, I decided to switch to Godot half a year ago. (after Gamemaker. we don't talk about Gamemaker.) And after an hour of tutorials, I actually kind of understood GDscript! Unbelievable!!!
And so, that's how I stopped making quarter-finished projects in Unity and started making half-baked projects in Godot. I <3 FOSS.
oh yeah and i made it so quick by copying a bunch of random spaghetti code from my other "games"
See you in the next update, waiters!