Posted February 05, 2025 by Daniel Ilett
Hey everyone! In the 1.3 update, I'm adding a few major features that were requested by you! Plus a few bug fixes.
VHS effects
The CRT post processing effect has been overhauled, and it should now run more efficiently, plus interlacing now works properly on Unity 6. More importantly, I've added a suite of VHS-style effects which let you add tracking artifacts and color damage to your screen. When run in conjunction with the existing CRT settings, your screen will look more retro than ever.
Dithering
One of the most noticeable parts of the PSX style is dithering, which happens because the PS1 internally reduces the bit depth of images from 24 (8 per channel) to 15 (5 per channel) and uses a GPU feature to automatically dither the transition region between the missing colors to reduce banding. This update brings a dithering option to the Retro shaders.
When used in combination with the CRT effects, you can achieve an effect very close to the original PS1, where the RGB subpixels and blurry quality of a CRT screen help to smooth over the blocky look of dithering!
Full changelist