Posted February 04, 2025 by Small is Beautiful
Since I've started working on my own game with Super State Engine (Project Zeta) as well as some new tutorial video for the engine (coming soon), I'm encountering bugs and things I can improve so I might have new versions coming up from time to time.
For 1.0.3, I've TREMENDOUSLY improved the tile collision system. I noticed that when using bigger sprites I had some problems but with the new changes you can use very big sprites with tiny tiles and it should work like a charm! The collisions adjust sensitivity depending on the size of the collision tile set in use so using big sprites with small tile set will be a little bit more resources intensive. It shouldn't make much of a difference unless you have a huge number of actors on screen though.
List of changes for this version:
state object:
actor object: