Posted February 03, 2025 by JesterOfDestiny
- Fixed the issue of weapons performing a secondary fire, if switching too quickly from secondary to primary. (Might still be an issue with the grenade launcher and cannon.)
- Zorg snipers, instead of shooting homing projectiles, shoot very fast projectiles with predicted aim. They also do a green laser effect before they shoot.
- Sniper graphics now change colours to indicate enemy health
- The XM8 has been given a new zooming graphic, enemy health indication included
- Added sounds for the hammer and chainsaw hitting things
- Added a new variety of Walker, as requested by CaptainPelmen
What to replace: EntitiesMP.dll, GameMP.dll, TexturesF (/interface), ModelsMP (enemies/walker), DataF (messages/enemies), SoundsF (weapons)