Posted February 03, 2025 by jackorbus
Jan 25 - Feb 2nd
From Jan 25th to Jan 31st, we focused on implementing our basic mechanics to create our proof of concept video. Some of the things we've implemented so far are:
- A title screen.
- 3D models for a bedroom.
- First person controls (keyboard for now), as well as a key to interact with items (E).
- Interactable objects + interactable object highlighting.
- A task list with tasks that are automatically crossed out once completed.
- Faces that spawn on any walls that players look at, which also fade away once players look away.
- A face that stays stationary when looked at, but moves towards the player once they look away.
- Sanity (currently only a percentage on the screen), which decreases when looking at the faces.
- Ambient music and sounds warning players of the presence of faces.
Our artists and musicians have also been hard at work creating textures for environment deterioration, environment models, and music for the title screen :]
We met today, Feb 2nd to hash out basically everything we need for the actual game, from controls, to tasks, models, and level design. Some notable changes we've made are:
- Day has been split into morning/afternoon/evening, with different tasks for each time of day. Difficulty also increases with each time of day. There will be a checkpoint at the start of each of these "levels".
- Difficulty options, affecting respawn points in the game (ex: hard = full reset of the day).
- House will be 2 floors, a ground floor and a basement.
- Game starts in the bedroom, which acts as a tutorial room.
Next, we have to prepare our design document, as well as our presentation and play-testing demo for the incoming guest speakers next week. So much to do!!