Devlogs
v4 released!
Hi there! I released v4 of Liminal Void’s quickstart today. The main changes made were:
- Full relayout! I think this works a bit better.
- Removed the funnel distinction. I don’t think it really works as-is.
- Changed how ammo/charges work: instead of tracking individually, they’re either charged or not, and every use risks discharge.
- Removed Prime enemies. They don’t really track with the concept of combat in the game.
- Poked a little bit at each of the 3 scenarios (especially scenario 1, which now provides a little more guidance as to including new characters midway through).
Also, check out Vulcan Station: https://binary-star-games.itch.io/liminal-void-vulcan-station
Enjoy!
Files
liminal_void_quickstart_v4.pdf 575 kB
liminal_void_quickstart_v4_scenario_1.pdf 1.7 MB
liminal_void_quickstart_v4_scenario_2.pdf 450 kB
liminal_void_quickstart_v4_scenario_3.pdf 6.7 MB