Posted June 30, 2019 by TacticalAirHorse
#changelog #update #beta
The first (and, currently, the only) boss has been updated.
The changes include:
- The sprite has been changed and now actually resembles an elemental;
- The boss' health has been slightly reduced;
- Priests have been replaced with smaller elementals to fit the theme of the boss better;
- Bullet patterns have been improved, and are now much harder on Hard difficulty;
- When the boss is at low health, it starts releasing smoke particles(i.e. creating more bullets);
- Fixed an issue where bullet collision areas may not match their visual representation.
Other changes:
- Added a slight screen shake when defeating a boss;
- Well, that's pretty much it.
If you have any criticism or suggestions - leave a comment, I'd be glad to hear it!