Devlogs
Post jam updates, fixes, and features
Now that the game has been submitted to the game jam, I can work on things at a more leisurely pace. Today I fixed some things and added some others. There is quite a bit more I will be adding and updating for this game. Because it could take a couple weeks for all the jam submissions to be judged, I must wait to upload any changes until then. For now, see the changelog below.
Feb 1, 2025
- Fix Boss gold drop not scaling based on difficulty. You should see higher scores now.
- Remove italics from bug font and improve font rendering.
- Entire project font changed to Roboto.
- If there are not any enemies on the board, one is immediately spawned so you don't have to wait for the spawn timer.
- Added bug splats when a bug is defeated.
- Added shadows under the bugs.
- Shadow texture changed to svg for better quality
- Health bars redone to be more legible when stacked.
- Boss health changed to a heart image.
- General code cleanup