Devlogs
Update: Multi-Tile Battlers
Posted February 02, 2025 by Synrec
- New: Parameter in battler motion to set tile occupancy for battler when facing up, down, left or right. Please note, a battler will not be able to move in a specific tile/direction if the battler cannot change direction in all directions on that tile. Hit area is still calculated from the origin tile of the battler and coordinates are taken as offset values from battler origin and not map values.
- Adjustment: Some functions from core plugin were modified for accommodation of multi-tile battler.
- New: Parameter to set tile graphic for inaccessible tiles.