Posted February 09, 2025 by Matt Burton
#ascensions #boss #boss fight #music #HUD #UI #score #progression #balance
Rolling out some major updates for Head Hunter this patch.
Adjusted area numbering to match biome progression order.
Updated level-up formula for more consistent scaling.
Added ascensions, increasing difficulty with each completion.
Enemies gain +1 health per ascension level.
Bosses gain +3 health per ascension level.
Ascension level can be selected by talking to the Cyclops in the village.
Final scoreboard now includes multipliers for winning and playing on higher ascensions.
Removed rewards for actions that are not objectively valuable.
Added a snail boss to the ruins with two attacks, improved movement, and sound effects.
Introduced boss doors, accessible if the player has visited the corresponding biome.
Boss doors remain locked until the player defeats the boss after entering.
Added music to the tundra biome (by Slimemaco).
Fixed a bug where cloaked enemies wouldn't spawn.
Overhauled HUD to display exact values for health and experience.
Improved effects for healing, leveling up, and taking damage.