Posted February 01, 2025 by Igniting Spark Games
#Content Update
With the Modstorm content update (v.0.9.9) we are starting Season 17 the (probably) last season before the 1.0 release of Striving for Light.
The range companion (a relic from the past) has been completely redesigned. This skill has now been renamed to falcon companion and not only features a new design but also a complete improved range companion AI.
11 new epic-quality map modifiers have been added to the Pathfinder system. These modifiers introduce unique mechanics to all elite enemies and bosses, greatly enhancing the diversity and challenge of these encounters. With these new modifiers, rerolling and optimizing maps before venturing into the darkness becomes more strategic than ever.
Lets take a look at what mechanics these new map mods will add to your foes:
Light Ray: Enemies summon rotating light beams around them. Enemy/Boss HP by +20%, Elite Enemy Spawn Rate by +20%
Granting: +25% EXP, 50% Map Shard Drop Rate
Arrowstorm: Enemies summon a storm of arrows. Enemy/Boss HP by +20%, Elite Enemy Spawn Rate by +20%
Granting: +25% EXP, +20% Legendary Drop Rate
Light Beam: Enemies target you by casting a light ray from the skies. Enemy/Boss HP by +20%, Elite Enemy Spawn Rate by +20%
Granting: +25% EXP, +20% Skill Shard Drop Rate
Epic Map Mods offer big rewards but come with even greater dangers by as well increasing the elite enemy spawn rate. Up to 3 Epic Map Mods can be active per map. Are you ready to face the challenge?
The giant chicken in town now adjusts the price for handing away their beloved skillgems dependend on supply and demand. Buying multiple skillgems at once will raise the price, coming back a while later will make the price drop again.
Sanguine Chest Event now highlights circles to clearer communicate how the sanguine chest world event works
Added new tooltip to the remaining enemy on map counter in the main user interface
The skill has been completely reworked as the exponential increase of projectile not only leads to massive balancing issues (we do not want to balance the game around this, to keep as much build variety as possible) but also leads to performance issues sooner or later during a run. We have made an array of changes to compensate for this change and encourage everyone to try it out and share your experience with us after testing.
Projectile multiplicator has been renamed to Multishot. Each Multishot skill adds a projectile, dividing the 360° angle further with each use to cover more directions. So you will get one additional projectile with each Multishot, to compensate the additional energy cost have been reduced to 1 (was 2) and the -20% projectile damage got completely removed. Furthermore the spawn possibility of Multishot in the skilltree got increased by 300% to make this skill node show up as often as additional projectiles to give you more chances to increase your amount of projectiles.
Thank you, everyone, for your immense support. Without you, the game would not be what it is today.
Like recently announced we are doing a price adjustment for the 1.0 release which will become active on the 18.2.25.
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We truly appreciate each and every one of you!