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Zombie Hike 1.1

Zombie Hike
A downloadable game

Hello, survivors of the zombie apocalypse!

After several months of playing and reflecting on this game, I've made a few edits to Zombie Hike so that it more effectively delivers the kind of experience I want it to deliver. All of the Zombie Hike documents have been updated with fresh versions of the rules. Here's a quick breakdown of the changes in version 1.1:

  • Reduced the odds of success against a Hazard, from 1-2 down to just 1. A one-in-three chance of overcoming a Hazard for the group was making the zombie apocalypse not dangerous enough, with groups regularly reaching their Destinations with half or more of their number alive. Also, Twists were heavily underused in most games, because groups rarely needed them. Reducing the odds of success brought risk and danger to more exciting levels and got the players reaching for Twists.
  • Added a new Twist, '_____ the Betrayer.' One of my personal favorite zombie movie archetypes is "selfish jerk who eventually gets their comeuppance by dying in a poetically just way". This new Twist lets a group really cement such a character through mechanics, and it's been a group favorite in recent games.
  • Increased the Twist '_____ blew something up' from 1d6 to 2d6. Adding a single d6 didn't feel explosive enough for an explosion. Hopefully 2d6 is sufficient. If you use this Twist, feel free to experiment with this number.
  • Reworked '_____ stepped up' and '_____ got hurt' to work independently of other rules. These two Twists modified a roll result which got a little weird sometimes. Now these Twists simply state that certain numbers become specific outcomes.
  • A handful of rewordings for verbal consistency.

Hope you enjoy this fresh take on the game.

Love and braaaiins,

RollForThings

Files

  • Zombie-Hike-1.1.pdf 957 kB
    1 day ago
  • Zombie-Hike-screen-friendly-1.1.pdf 394 kB
    1 day ago
  • Zombie-Hike-landscape-1.1.pdf 328 kB
    1 day ago
  • Zombie-Hike-plaintext-1.1.pdf 115 kB
    1 day ago
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