Devlogs
0.1.6 - Animal spirits - navigation/avoidance
AlixA browser Alix made in HTML5
Posted February 01, 2025 by Olivier #AlixRPG
#godot #godotengine #indiegame #rpg #gamedev
I’m very pleased to announce this new release. It includes a lot of refactoring and a new game mechanism: animal spirits
New features
- Add an outro screen
- Add new game mechanism: free animal spirits when killing enemies, use the spirits to respawn lost animals
- Add player idle animation
- New player state machine
- Add player climb state for ladders
- Add player sleep animation for introduction
- Apple dmg export is now signed and notarized
Changed features
- Stairs, doors, chests rework
- SceneManager loads new scene in background
- Navigation was entirely reworked and connected to all enemies states; avoidance was added for ground and air enemies
- Player cannot rush through enemies
- Project now uses global groups
- Reworked enemies and npc interaction symbol
- Extends addon InputHelper to customize some behavior
- Key changed to interaction key for next dialog action
Known issues
System and dependencies changes
- Migrate to
Godot
4.4-beta2
PhantomCamera
update
DialogueManager
update
InputHelper
update