Devlogs
Daily Update(1/31/25)
Posted January 31, 2025 by Xandor
Daily Update - Jan 31st, 2025
A bit of a slower day here today to round out the week. Kinda hit a bit of a creative stumbling block trying to figure out what the Cleric's fun gimmick should be, but I eventually got a little mini-game going with them. They'll ask you for a donation, and then gossip with you if you do, but leave early if you don't. Also, I added a little animation QoL update in there that took a little longer than I expected. Oh well! I think the remaining customers shouldn't prove quite so tricky, but we'll see. Here's the day's changelog!
Changelog (v0.5.10)
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- New Content: Added a new customer generatable complication: Donate (Exhaust an item in hand)
- Gameplay: Cleric now requests a donation on their 1st turn (Adds Donate to Hand)
- Gameplay: Cleric will now leave on turn 2 if Donate is not played before they lose patience
- Gameplay: Cleric will now Gossip instead of leaving if the Donation is recieved (Adds Gossip to hand)
- Gameplay: Buffed Cleric starting Patience (2 -> 3)
- Gameplay: Buffed Cleric Barter action (-$5 -> -$30)
- Gameplay: Buffed Cleric Raise Price action (+$15 -> + $25)
- QoL: Added a little wait before ejecting a customer from the shop when they need to leave, so that players can see their patience hit 0
- QoL: Cards added to your hand by customers will now animate from the customer to your hand instead of just appearing there magically