Devlogs
Updated version of the plugin now compatible with my "Enemy Levels" plugin
Posted January 31, 2025 by cocomode
#plugin #rmmz #royalty-free #rpg #rpgmaker #rpg-maker-mz #asset-pack
Just uploaded an updated version of the plugin, with several significant improvements:
- The plugin is now compatible with my "Enemy Levels" (enemyLevels) plugin. This means that if an enemy troop is "guarding" the treasure chest, the enemy troop's members' various LEVELED parameters (such as levels, stats, skills & traits) can be taken into account when customizing / calculating the amount and type of loot in the chest.
IMPORTANT NOTE: If you intend to use both plugins together, you need to download the current versions of BOTH (which is recommended anyway).
- Added a new feature - You can now define an enemy troop as "guarding" a treasure chest in TWO different ways:
- Embedding the battle & enemy troop in the chest event itself (In this option, the enemy troop is not visible on the game map and emerges when the player tries to open the treasure chest).
- Creating a separate enemy event, which is visible on the game map, and "tying" it to the chest event through an option in the plugin.
- Fixed some minor bugs and usage problems - the plugin is now more "robust".