Devlogs
Daily Update(1/30/25) - More Customer Interactivity
Posted January 30, 2025 by Xandor
Daily Update - Jan 30th, 2025
We're really cracking on the customer interactivity revamp! Got a good chunk more stuff done on that front today, with interesting gameplay and conditional actions added for the following customers:
- Alchemist
- Barbarian
- Old Man
- Blacksmith
I'll detail the changes in the changelog, but you should now have to think a bit more and make some maybe interesting choices when playing out your turns while these customers are in your shop! I took a quick little playtest run, and I definitely personally enjoyed the changes, so that's probably a good sign. Also, there are a few little bugfixes too, today. Here's the changelog!
Changelog (v0.5.9)
-----
- Gameplay: Nerfed Blacksmith starting Patience (from 4 -> 3)
- Gameplay: Blacksmith will now combine 2 random cards in your hand on their next turn if they see you combine cards during your turn
- Gameplay: Barbarian will now Rage if he sees you have food or weapons, but don't sell them to him (Forces a random discard)
- Gameplay: Alchemist customer will now Transmute a random card in hand and then leave the shop if sold a potion
- Gameplay: Old Man will now only do the Lose Patience action if the player plays a non-Item card. (Note, if you play a free card, you can shake off the lose patience action by selling an item)
- Gameplay: Buffed Old Man starting Patience (2 -> 3)
- Bugfix: Fixed potential exploit where you could selected a number of cards in hand, save and quit to main menu, then load the game again to "pre-load" a big rummage
- Internal: Customers now update their conditional actions whenever you play a card, or combine cards. Additionally, they can now detect if card combinations
- Bugfix: Fixed customer action picker setting customer actions before the first hand is drawn
- Bugfix: Fixed customer action picker not updating customer actions at the end of their turn if a new conditional action should be switched to