Posted January 30, 2025 by haru_dev
I figured out a reason to an FPS drop in 2D scenes (mainmenu/gameplay): The moving cloudy texture was generated by code -each frame- which was quite costly. Now the texture is generated only once and the movement is handled by a shader. I hope this brings FPS boost to anyone running the game with low-spec PCs (e.g. laptops).
At next, I think I need to have one more look to music/gfx sync as it still seems a bit off (or the time window for perfect/good is just too tight..)
Aand then I'll move to map some more songs.
Take care,
Haru