Posted January 30, 2025 by Warbriel
This is a first draw for Bots as automated players to fill games or solo playing.
A bot makes a random action each turn determined on a 1d6 roll. The numbers change depending on the Band Rating making certain actions more likely.
Depending on its Gang Value, a bot can be:
A bot does a random action per turn according to the following table:
ACTION ROLL | WINNER | MEDIUM | LOSER | ACCIÓN |
1d6 | 1, 2 | 1, 2 | 1, 2 | Dirty Bussiness |
- | 3 | 3, 4, 5 | Going Out Into The Wasteland | |
3, 4 | 4, 5 | - | Gang War | |
5, 6 | 6 | 6 | Undercover Mission |
The effects of a bot's actions are as follows:
Dirty Business: Gain +2 VB with no roll. If multiple players do this action, roll 2d6 for the bot. On a 10+, it gains 2 VB. With 7-9, it gains 1 VB. With 6-, it loses 1 VB.
Go out into the wasteland: gain 1VB. No roll.
Gang War: A bot always attacks the gang with the highest GV available and tries to conquer one of its territories (select it randomly). If the bot wins, its gang gets 3GV and the territory is destroyed. If the bot loses, it loses 2VB. A Loser bot will never initiate a Gang War and can only participate as a defender. The attack/defend bonus of a bot and the number of casualties they suffer before retiring depend on its GV as follows.
GV | Attack/Defend Bonus | Casualties before retiring |
WINNER | +2 | 3 |
MEDIUM | +1 | 2 |
LOSER | 0 (defence only) | 1 |
Undercover mision: a bot's mission depends on its GV.
GV | Attack/Defend Bonus | Mission |
WINNER | +2 | Destroy a territory. If another bot is the target of this mission, it loses 2 GV instead. If the mission fails (6 or less in the dice), the bot's gang loses 2 GV. |
MEDIUM | +1 | |
LOSER | 0 | Steal resources. If succesful (7+), target gang loses up to 3 points of resources of their choice except gangers (or 3 GV if it's another bot) and the attacking bot gets up to 3 GV. If the mision fails, it loses 1 GV. |