Posted January 30, 2025 by Arcane Games
Overnight, a number of users reported a critical issue with Version 0.2, where the application rendered at its full 1600x1600 native resolution rather than downsampling to the 800x800 frame size I'd set here on itch. As a result, they couldn't see or interact with the full interface. I hadn't noticed the issue as my Mac does this downsampling naturally.
For those who may be facing similar sizing issues with their own Godot releases, here's the solution I applied:
Individuals reporting the issue have indicated that the fix has successfully resolved the issue for them.