Posted January 29, 2025 by Laxem
How memory is distributed to the level is no longer purely random. Now each level is divided into several regions, each of which distribute a pre-determined number of memories. And while I was at it, I took the opportunity to adjust the difficulty spike to be more gradual. Some levels were replaced and few more were added until I got 12 levels in total.
Originally, I wanted to include collectibles in the original jam version as a way of including hololive references. However, ultimately I could not finish it within the two weeks of the jam period. Now that I had more time at my disposal, I took the opportunity to create 3 artworks as collectibles. These collectibles can be obtained by completing certain milestone levels in the game. The unlocked collectibles can be viewed in the Gallery menu.
The tutorial has been moved from the game page into the level itself so that the tutorials could be given gradually and hopefully make them less overwhelming to players. Also, I'm experimenting with adding small icons next to in-game terms in the tutorial text to make it easier for players to distinguish them.
The diagonal movement controls have been reworked and are now more reliable. It is no longer necessary to press the two directional buttons simultaneously and precisely, as in previous versions.
New language options: Japanese (rough translation), German, and Indonesian.
If anyone interested in translating (Japanese or other language), please feel free to contact me.