Posted January 29, 2025 by Gorilla Development
#FEEDBACK #QOL
We have been working on feedback from early players, and have worked towards solving some issues in the game.
The lanes of 3-D movement in the game are a dimension that some boss attacks take advantage of to challenge the player, and adds *dimension* (pun definetly intended) to the movement. However, it is a difficult perspective trick to pull off. Feedback on this system has been invaluable, and we have worked towards making this feel better to play around.
Initial playing with these changes has made the 'Z-Layer' easier to digest.
We have a focus on player freedom of motion and fast-paced action, and yet our heath system, asks you to stand still to recover health. It is paradoxical to the former point, though it is also a consequence of taking damage and would be less unique if replaced with a generic health pickup. That being said, we have committed some tweaks to that system to make it snappier and make the wait less obnoxious.
We had some feedback on camera jitter that caused discomfort for some players, and have changed how the camera functions for the jam. We plan to return to a more dynamic camera further on, but the camera as it moves now should feel much better to look at;
Thank you for being interested in how our game is being developed!