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Version 1.0.2 Release!

Prototype Pattern Groups
A downloadable NPC supplement

I’ve refined my “Core 8” NPCs to the point where I’m confident calling this a full version 1.0.0 (and then some) release! That said, I have 4 more NPCs ready for playtesting: The ruthless Occultist, mindbending Prism, walloping Torrent, and scavenging Vulture.

Without further ado, here are the changes!

Tags

  • Added a new tag, {VAL}/Scene, which is used like the {VAL}/Round tag but is instead, well, 1/Scene. It’s for cases where I don’t want the ability to interact with the Limited {VAL} tag.

NPC Classes

Anchor

Lodestone

  • Replace “Recharge 5+” tag with “3 Heat (Self)”.
  • Change duration to last:

    “… until the end of the Anchor’s next turn, until it uses this system again, or until it’s STUNNED, overheated, or destroyed.”

Gravity Cannon

  • Changed damage type from Energy to Explosive.

Capacitor

Cyclic Discharge

  • Clarify that the bonus damage is Energy.

Ghost

Split Timestream

  • Change from “Limited 1” to “1/scene”.

Hatchet

Hatchet Tactics

  • Rephrase Tactics slightly to reflect changes to Cleaving Retrieval.

Hatchet Stats

  • Reduce E-Defense from 8/8/8 to 7/7/7.

Cleaving Retrieval

  • Restrict Cleaving Retrieval to only work on weapons thrown on a previous turn.
  • Increase damage on failed save from 3/4/5 Kinetic to 4/5/6 Kinetic.

Flip Kick

  • Change the last sentence to:

    “Regardless of the result, the target cannot take reactions until the end of this turn, and the Hatchet flies 2 spaces away from the target.”

Plasma Knife

  • Increase damage from 3/3/3 to 3/4/5.

Rocket Bola

  • Change damage from Kinetic to Explosive.
  • Increase damage from 2/2/2 to 2/3/4.

Mesmerist

Ozymandias Protocol

  • Removed, replaced with NARCISSUS Override.

NARCISSUS Override

  • New feature! Full Tech that restricts line of sight to just the Mesmerist. Lasts longer if the target fails a save.

Metafold Riposte

  • Changed from “Limited 1” to “1/scene”.

Napalm

Superhot

  • Replaced with Smolder Charges.

Smolder Charges

  • New Optional System!

    Tags: System, Recharge 4+, Free Action

    Effect: The area targeted by the SALAMANDER THERMOBARIC CATAPULT becomes a smokescreen 4 spaces high that provides soft cover against attacks made within or through it. Characters that benefit from this cover are treated as INVISIBLE. This effect lasts until the Napalm uses this system again.

Incendiary Grenade

  • Reword the first sentence to:

    “Expend a charge for the following effect:”

Long-Burn Catalyst

  • Change the duration of the effect to last “until extinguished, until the end of the scene, or until this system is used again.”

Occultist

  • New NPC Class! Drone summoner that ruthlessly sacrifices its flock to bless allies and curse foes.

Prism

  • New NPC Class! Artillery/Defender that uses a projection of itself to broaden its targeting.

Torrent

  • New NPC Class! Controller/Striker that wallops foes across the battlefield with waves of solidifying greywash.

Vulture

  • New NPC Class! Support scavenger capable of repurposing battlefield wrecks into a variety of utility items.

Zealot

Zealot Role

  • Changed role to Support/Striker (PDF only).

Zeal

  • Revise the effect on allied characters to the following:

    “Allied characters gain IMMUNITY to hostile involuntary movement, and their attacks gain AP against targets within the Zealot’s SENSORS.”

Optional Rules

Dazed

Added rules for the DAZED condition, commonly referred to as “Brace Downside” in the community:

“Due to the force of a particularly powerful attack or effect, a DAZED character cannot take reactions and can only take one quick action – they cannot move normally, take full actions, or take free actions.””

Recharge Heat

Reduce the self-heat inflicted by the Recharge X+ tag to X - 1 (so Recharge 4/5/6+ inflicts 1/2/3 Heat). Recharge 4+ inflicting 2 Heat at a time made it a little too awkward to use some NPCs, even without PC hackers applying heat pressure. Reducing the cost will hopefully let those NPCs play fluidly while still maintaining a pressure gauge that players can leverage.

Overcharge Rerolls

New! Sometimes, default OVERCHARGE can lead to incredibly explosive rounds or cause decision paralysis over whether to OVERCHARGE (and how) or not. This alternative rule is intended to streamline rounds by shifting OVERCHARGE’s power away from action quantity towards action quality.

For this optional rule, replace the second paragraph of Overcharge (Lancer, p. 73) with the following:

“After you make an attack roll, skill check, or save and know the result, you can OVERCHARGE your mech, allowing you to reroll the attack roll, skill check, or save once and use the new result. This free action can be taken even when it is not your turn.”

Additionally, replace the last sentence with:

“You take this heat after the action resolves. A rest reduces this counter by one step; spending 1 repair during a rest completely resets the counter. In addition, a FULL REPAIR resets this counter.”

System Trauma Structure Damage

New! Add an alternative rule for Structure Damage:

“When a character takes structure damage, instead of making a structure damage check, the affected character chooses to either be DAZED until the end of their next turn, or to suffer the System Trauma effect from the STRUCTURE DAMAGE TABLE (Lancer, p. 80).”

One Reactor Stress for All

New! Add an alternative rule for Overheating:

“All characters with a HEAT CAP – PC or NPC – only have 1 STRESS and cannot gain more. When a character reaches their HEAT CAP, they become EXPOSED and OVERHEATED. Any Heat they take beyond their HEAT CAP is instead taken as AP energy damage.”

Opt-In Overkill

New! This change makes OVERKILL (Lancer, p. 105) an opt-in ability and consolidates the heat generated to a single amount for the purposes of RESISTANCE to Heat. Replace the text of the OVERKILL tag with:

“When rolling damage with this weapon, you may reroll any damage dice that land on 1. Additional 1s may continue to be rerolled. After damage is applied, the attacker takes Heat equal to the number of dice rerolled.”

Download Prototype Pattern Groups
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