Posted June 28, 2019 by simpleyuji
I came across a few glitches last time (image atlas caching problem), and I thought the result looked interesting. Just wanted to share these
I worked on mostly bugfixes on this update, and here's a list of things that were fixed
I also reworked player spawning algorithm to choose a land that is less than 60% occupied and has large enough surface-area for building a base.
I've implemented social login via facebook/google so far, but I haven't enabled it, as it doesn't provide the intended functionality yet - which is to allow player to go back to their old base. This would make more sense once there's a multiple sectors/map functionality, which is also what I'm working on.