Devlogs
January Update
Hello, friends! ❤️ With the update to Burdock now finished, I'm back to Bright Oak with a vengeance! I'm grateful for all of you; the last year and change have been A Lot, but the break has been a worthwhile one, I feel. I've learned quite a bit, been exposed to new ideas and approaches, met some stellar talents, and now, I'm ready to put it all to work on my main squeeze again. ✨
Progress Report:
- Made headway on detail-coding Act II; just about wrapped on the current chapter
- Voice Actors are cast for both Sheriff John Forster and for sweet Sparrow! Not naming any names yet, but both actors can be heard in this Burdock stream and following Q+A!
- Prepped the casting call and began on the script for the voice actors
- Freshened up the game pages and trailer (RIP my "Early 2024" anticipated release 🥲)
To Do List (week+):
- Crunch some numbers
- Send out casting call for remaining roles and hold auditions
- Finish prepping voice acting script
- Continue with coding Act II
- Paint and implement missing Forster backgrounds
To Do List (month+):
- Record lines for demo, re-release demo
- (if applicable) Prep for a small crowdfunding campaign (TBD)
- (if applicable) Commission necessary art for funding rewards (might do these anyway just as fun merch)
- Line and paint missing Jasper-route backgrounds
- Keep on keepin' on with coding
To Do List (year+):
- Finish and release the whole game! There are some hurdles to get past first, not least among them the long-process Big Move, but I should have a clearer vision as to a specific timeline within the next few months.
Thank you all again for bearing with me! I look forward to sharing more with you soon—a sneak peek at Act 2 may be forthcoming in the next short while, as well. ❤️
All the best,
B.