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Devlogs

January Update

Bright Oak (demo)
A downloadable game for Windows, macOS, and Linux

Hello, friends! ❤️ With the update to Burdock now finished, I'm back to Bright Oak with a vengeance! I'm grateful for all of you; the last year and change have been A Lot, but the break has been a worthwhile one, I feel. I've learned quite a bit, been exposed to new ideas and approaches, met some stellar talents, and now, I'm ready to put it all to work on my main squeeze again. ✨

Progress Report:

  • Made headway on detail-coding Act II; just about wrapped on the current chapter
  • Voice Actors are cast for both Sheriff John Forster and for sweet Sparrow! Not naming any names yet, but both actors can be heard in this Burdock stream and following Q+A!
  • Prepped the casting call and began on the script for the voice actors
  • Freshened up the game pages and trailer (RIP my "Early 2024" anticipated release 🥲)

To Do List (week+):

  • Crunch some numbers
  • Send out casting call for remaining roles and hold auditions
  • Finish prepping voice acting script
  • Continue with coding Act II
  • Paint and implement missing Forster backgrounds

To Do List (month+):

  • Record lines for demo, re-release demo
  • (if applicable) Prep for a small crowdfunding campaign (TBD)
  • (if applicable) Commission necessary art for funding rewards (might do these anyway just as fun merch)
  • Line and paint missing Jasper-route backgrounds
  • Keep on keepin' on with coding

To Do List (year+):

  • Finish and release the whole game! There are some hurdles to get past first, not least among them the long-process Big Move, but I should have a clearer vision as to a specific timeline within the next few months.

Thank you all again for bearing with me! I look forward to sharing more with you soon—a sneak peek at Act 2 may be forthcoming in the next short while, as well. ❤️

All the best,

B.

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