Devlogs
Changelog: Update from 1.1.0 to 1.2.0
- New Planting System: The old resource system was not fully compatible with the new planting system. So we decided that resources are not inherently degradable after a certain amount of time. Renewable resources, such as vegetables or trees, can be replanted and harvested using newly obtained seeds. Caution: This limits non-renewable resources like iron or copper! Stone can be mined automatically from a quarry.
- New Toolbar: With the new toolbar, tools now have a function! Equipped tools give efficiency bonuses to their respective types, e.g. +1 on stone with the hand, +3 with the pickaxe, depending on the tool's material. This means that certain resources, such as iron ore, can only be mined with a tool of a certain thickness, such as stone! This feature also means that bonuses are given in absolute numbers, not %.
- Output of Machines can directly be placed on Belt Transmitter.
- New Damage Indicator: For a better gaming experience, mining efficiency is represented by an indicator that shows how much of the resource has been mined.
- Overlapping Collect Text: When collecting resources, the text showing the amount of items received would overlap if the mining was too fast. This has been fixed with a queue that no longer allows overlapping.
- Some Game Menu Pixel adjustments.
- Items cannot be taken up, when using the mouse wheel
- Due to the new planting system, there are more stones in the world, fewer iron and copper deposits on the mining island, and more trees on the starting island.