Devlogs
New sentiment target + various fixes (v1.1.0)
Posted January 26, 2025 by Avram
A new version (v1.1.0) has been released with various fixes and new features:
- fixed chat bubble to not be affected by light
- fixed splash screen cutting off
- remember when "my other games" are hidden not to annoy the player
- added variable sentiment target (points required for neighbor to let you in):
- in the evening and in the night target is greater than during the day
- if some neighbors are noticed to be zombified by the others, target may increase further
- this makes it harder to get in during the night and as you progress
- added fear factor to the neighbors
- this makes it harder to get in during the night and as you progress
- added completeness percentage:
- each detail about each of the neighbors gets you 1% of completeness
- each neighbor zombified gets you 7% of completeness
- 4 details * 1 point + 7 points = 11 points, with 9 neighbors that's 99% completed
- that's why the last neighbor zombification gets you 8 points
- can you get to 100% completed? let's see
That's about it. Please let me know about your thoughts about this.