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New sentiment target + various fixes (v1.1.0)

Zombie Next Door
A browser game made in HTML5

A new version (v1.1.0) has been released with various fixes and new features:

  • fixed chat bubble to not be affected by light
  • fixed splash screen cutting off
  • remember when "my other games" are hidden not to annoy the player
  • added variable sentiment target (points required for neighbor to let you in):
    • in the evening and in the night target is greater than during the day
    • if some neighbors are noticed to be zombified by the others, target may increase further
    • this makes it harder to get in during the night and as you progress
  • added fear factor to the neighbors
    • this makes it harder to get in during the night and as you progress
  • added completeness percentage:
    • each detail about each of the neighbors gets you 1% of completeness
    • each neighbor zombified gets you 7% of completeness
    • 4 details * 1 point + 7 points = 11 points, with 9 neighbors that's 99% completed
      • that's why the last neighbor zombification gets you 8 points
    • can you get to 100% completed? let's see

That's about it. Please let me know about your thoughts about this.

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