Posted January 26, 2025 by AceOfAces
A bit of a behind the scenes updates this time around. One of the biggest issues I had to deal was the caching system. While it worked quite well, there were times where the engine would just free up resources at the worst time. That would result in a crash, or the map being unloaded. An excessively big headache if you ask me. So, I decided to throw the current caching system out and replace it with a vastly better version. This time, it's dynamic. It builds up knowledge as you keep playing. While there are a few teething issues (Crystal Cave flickers a bit when you use the fireplaces), but I am working on smoothing it out.
In addition, I've also rolled up some fixes for high refresh rates. While the game handled these well enough, there were areas where it was "render at max speed, who cares that it needs timing?". This update should improve the update logic proper.