Posted January 24, 2025 by jouko
This game has been in the making for over a year and given that it's a platformer, you'd think that I would've perfected the jump mechanic by this point. But there was at least one important improvement left: the jump height wasn't variable enough for the player to be able to take advantage of it. That's now fixed.
I also made the jump feel a bit bouncier by having the player's head wobble a bit.