Devlogs
Patch v0.12
v0.12
- Some NPCs might now scream for help when attacked
- Some dialogue might now change if certain NPCs are dead
- Fixed NPC line of sight not working
- The “GOT ITEM” is now skippable. Also added some transparency to it, so you can still see what’s going on behind
- If you stand close to a corpse when a NPC spots it, they will alert the Sheriff about you, instead of the corpse
- Added a little home for Alex in the junkyard, also added some actual junk to her junkyard. Not happy how it looks yet though
- Added some details to Ivan’s house
- Checked that the metal detector works, you just have to be really close to find the correct position of the “treasure”
- Added a way to beat Jimmy at his game
- Added some damage to the knife after my wife complained about how killing the cat takes too long…
- Added some damage to the sickle and wrench as well
- Replaced an old useless item with the wine bottle
- Fixed the pathfinding problem in the forest area above the cow
- Optimised pathfinding to improve framerate
- Fixed the football staying in the rolling animation after returning it to Dixon
- Found a reason the Preacher might stay into Saturday. Fixed that
- Added the tent to the pathfinding map
- Added a little offset to every NPC schedule, so they won’t all start moving at the same time
- The NPCs should now disappear during “nightly attacks” and while you’re underwater
- Added an use for the magnet item
- Fixed the title screen being dark if you exit the game during night