Posted January 24, 2025 by JacketAU
-V.0006
After much deliberation and feedback I'd scaled back the camera X axis cropping, allowing for you to look up and down twice as much as you could before.
This is a major version that I spent some time adding visual story-telling elements all over the game as well as made certain parts of the map more believable to look at and less **square** in their design, namely the caves.
There is also a whole new segment of the map added since the former version/s.
0006 version has also fixed two more out of map skips and also added new dimensions to the characters size making platforming judgement slightly easier (too easy in my opinion) while not affecting ventilation shafts and other obtuse spaces.
This should hopefully combine well with the current movement and gravity system to still allow for a substantial challenge, while not feeling too overly punishing.