Posted January 24, 2025 by F.B. Knauder
Alright,
a few weeks ago I finally got the chance to get a few people together to actually playtest this and unfortunately I realised that the traitor mechanic I included in the game isn't as thought through as I thought it was ^^
While the rest of the game worked out nicely, the traitors felt limited and didn't really have a lot of chances to actually move against the other players, especially without drawing attention to themselves.
But while working on this I thought of a different idea that I will try to include in the game: Two crews working against each other, trying to push attention toward the other group and actively sabotaging each other's plans while being the first grab the loot. I will update here, when I figured out how this will go :D