Devlogs
Version 0.3.1, More Systems More Problems
Minor changes:
- Fixed web version particle stutter
- Removed useless quit button on web version
- Added an update checker for the downloadable version. Going forward, outdated versions of the game will notify the user an update is available
- Fixed a crash caused by a turn start signal being sent to a stale enemy reference
- Bandaid fix for combat loop instability. Monsters will no longer move less than intended or deal more damage than intended. Unusual behavior from starting multiple battles can still occur.
- Fixed enemy collision not being properly disabled when hidden
- Added highlighted words to Cirana's dialogue
- Feast attack now properly restores calories
- The camera will now scroll with Cirana in test level 1 and 2
- Fixed cake monster health always being the base value, test level 3 monsters now have slightly more health
- Added a new encounter to test level 3 for debugging mid-battle cutscenes.
- Updated devlog
- Unpacked assets from the exe for the downloadable version. This shouldn't change anything except for how the game is patched.
Known major issues:
- The game will hard lock if you get a game over and start a cutscene at the same time. Try not to be KO'd from overfill damage in test level 3!
- Multiple dialogue boxes can be trigger and interrupt each other which is not intended
- Monsters occasionally move before Cirana and Cirana's AP and MOV aren't restored for the first turn of a battle
- The pause button is inaccessible while a dialogue box is open
- The combat logic doesn't pause when a cutscene occurs. Contrary to what Cirana says, talking is NOT a free action
Let me know if you find a crash or major issue outside of what's listed!
Files
CFR-web.zip 29 MB
Version 0.3.1
CFR-windows.zip 49 MB
Version 0.3.1