Posted January 22, 2025 by kain park.
The ninth and final day of the Game Jam is done and…
I did it!
It’s live!
Today was a lot of big changes: I re-wrote a ton of scenes I wasn’t happy with, learnt how to use a new system called Calico, and implemented it into my game.
I also created an entire set of images! Hand drawn and scanned to my phone, then edited to create layers and load into Calico’s parallax image system.
Looking back at my to-do list, I managed to complete everything on here:
✅ Finish the last ending and bug test the code.
✅ Play each section and each branching story to make sure there are no hidden bugs.
✅ Actually play a start to finish game - it'll show me if there are any areas that feel rushed that I'd like to work on.
✅ Stretch goal: Do some drawings for some of the larger scenes.
✅ Stretch goal: Implement Calico, an add-on engine that will allow make the game look cooler.
✅ Write a draft for the itch.io page and create all the image assets, screenshots etc.
✅ Submit everything on time.
Now I’m not delusional: It’s not great. I would say it’s… good? average?
Now it’s not all bad; I am super proud of what I achieved. I learnt a ton of stuff and it was a great challenge to jump into game development.
Overall, this was a really fulfilling experience and even if not many people play it, I’m excited for future me to look back at it fondly and remember the late night coding, or the random ideas coming to me at 3am and pulling out my notes app to jot them down. If you do want to play it, you can do so here.