Posted January 21, 2025 by glaciepuff
Hey all! I wanted to get some feedback from to the community on how I can monetize Dungeon of the Devourer going forward.
For a long time now, the game has been free to download and play! Eventually though, I would like to start earning back the money I've poured into it. I have a rough plan on how I want to go about this that's fair to everyone who has played and done testing.
I'd like to get everyone's thoughts on my plan so far:
1. The game will remain free to play on browser, but will remain "unsupported"
2. Test builds will be free, but only offered for a limited time.
3. Future updates, post the slime zone tutorial/initial story, will be limited to the paid version of the game.
Essentially, all the new game content coming out in the future will be part of the paid game, and everything I've created this far will be part of the "demo".
For the browser version of the game, as far as I know, there isn't a way to monetize webgames on itch. At the same time, the browser version of the game comes with a lot of problems with saving and browser compatibility. I intend to keep putting out browser updates, until I go over the file limit on itch. Ultimately, the browser version will be free but "unsupported" because of the potential issues.
Test builds will remain to be free, as a thanks to all my play testers. They will only be available for a limited time though.
As for pricing, I will be pricing the game at $20. Initially the paid content won't be as large, but as development continues the amount of content added will increase. Eventually I am also looking at a Steam release! Likely even early access.
Please let me know what you think, or if you have any other ideas and questions :)
- Glacie P.
Edit: For clarification, the game would be paid for once, all future releases included. It would not be $20 per update.