Devlogs
Reliquary Update
Posted January 21, 2025 by Zitta
It's finally here!
New game mode: Reliquary
- Reliquary mode is a challenging game mode designed for experienced player.
- Choose a relic to augment your run with 1-3 random modifiers.
- Try out relics with >3 corruption level if you want to test your skills. Those are REALLY hard!
Currently, there are more than 20 relic modifiers available in the game, and we will continue to add more in future content updates!
Other Changes
- Dragoon has been reworked: "This follower can have an unlimited number of additional traits". Now, this trait can also be fractured onto other followers. (Hopefully this will not break the game tooo hard)
- Injector has been reworked: "When recruited, gain the traits of all other followers in this recruit event".
- Barrier has been reworked: "At the start of combat, double the health of the follower behind this until end of combat".
- Swarming Aspect has been reworked: "At the start of combat, gain +2 faith if all followers are unique".
- Undying Aspect has been reworked: "For once each combat, revive at the back-most position after death".
- Initiate and Supplicant will be twice as common if the player has <6 faith.
- Supplicant, Hound and Emissary will now cost 1 more faith.
- Swarming Aspect, Diligent Aspect, Dissipating Aspect, Stranger and Huntress will now cost 1 less faith.
- Seeker and Fisher's stats are adjusted.
- Prismatic Aspect used to be able to stack with itself on Dragoon, making the dragoon deal 9x damage; however, with dragoon being reworked, this interaction will now be disabled to maintain the semblance of balance.
- Fixed Turret triggering more times than intended from Raven.
- Fixed Incarnator not reviving itself.
- Optimized some code so the game performance on webGL might be marginally better?
- Ideograms (the little icons on top of the cards) are redesigned! If you tried to decode the ideograms before, you'll hopefully find them much more logical and consistent now.