Posted January 20, 2025 by Apocalypse Theory
#Game Jam #Design Document
(Originally posted on my blog on 1/17/2025)
Today I decided on my general theme and direction for the game
This will be a living document on my github account.
By Steven Stanton aka The Simple Dev
For: The Pirate Software Game Jam 16 - 2025
Theme: You are the weapon
The Social Contract a short dialogue-driven infiltration game. Following the concept that knowledge is power, the character weaponizes their skills and knowledge to gain access to corporate environments. Luckily for the corporations the player character is just a security expert helping make sure their systems are secure. The game aims to show how weak human security can be and how one's words, knowledge, skills, and cunning become the ultimate weapon.
Old ASCII art and games
players will experience a blend of
Single-player puzzle/adventure narrative driven
In The Social Contract your voice your cunning, and your knowledge are your weapons. While other games may have swords and guns, The Social Contract your voice, cunning, and knowledge into the weapon of social engineering. Victory hinges on hwo well you read people and exploit their weaknesses.
1. Lunch Leads: Call the company to find out where employees typically go for lunch.
2. Badge Blitz: Befriend employees at the lunch location and get an image and scan of a badge.
3. Clipboard Confidence: With a prop in hand to make it look important scout the office. (Gossip and papers)
4. Maintenance Mayhem: Create a fake IT Request based on the outcome of 3. Watch out for management!
5. Weak Link: Identify someone who is overly friendly or gullible. Get critical information to move on
6. Tailgate Tactics: Tailgate into a high security area like a server room that requires a pin
7. Loose Ends: Find any last details to get into the VPs office and to his computer
8. Security Showdown: Hope your credentials and knowledge can get you past LaFours
9. Executive Access: Avoid or chat up security as you make your way through the executive suite.
10. Debrief: Reveal it was a security audit and reveal your score and their score
## Art
### Theme
### Design
Day | Date | Activity |
---|---|---|
0 | 1/17 | Design and Planning |
1 | 1/18 | Coding |
2 | 1/19 | Coding |
3 | 1/20 | Coding |
4 | 1/21 | Audio |
5 | 1/22 | Level Design |
6 | 1/23 | Level Design |
7 | 1/24 | Level Design |
8 | 1/25 | Coding |
9 | 1/26 | Coding |
10 | 1/27 | Play Testing |
11 | 1/28 | Coding |
12 | 1/29 | Play Testing |
13 | 1/30 | Submit |