Posted January 20, 2025 by coco
The module has been out for a few weeks now and has been downloaded almost 100 times and viewed by double that! I also received way more money than I thought I would for this, so thank you to everyone who threw a couple bucks my way. Just releasing the module was enough for me, but thank you again to anyone who's taken even the smallest interest in it.
In the time since release, I've managed to get a couple playtests in with my home groups and am pushing out an update to hopefully make things a bit more challenging. As it stood before, it was a bit too easy for PCs to rush the objective zone and contest it for an easy win. As such I've made both maps longer and changed the enemy composition around. These new changes have not been playtested yet and I'm not sure when I'll be able to do that, but I wanted to push something out. This will most likely be the last update for a while unless I get more playtest data.
v1.1:
v1.2: