Posted January 19, 2025 by Stolaire
Small patch that is larger than major update is quite usual thing for me
Added dynamic postprocessing: setting, that changes postprocessing values depending on location. The game looks nice, but still humble visually even with current lighting, this new feature should improve a picture even more
I finished with challenges and achievements. Achievement final count in release build is 26 except the one that you get if you obtain all others
My current to-do list contains two entries: NG+ and soundtrack. First one seems simple: I need to create a menu entry, write code that edits save file and improve current enemy replacement and resource loading algorithms
That's all for now, I think
Changelog:
- Added dynamic postprocessing
- Updated achievement algorithms
- Improved explosion and smoke effects
- Changed sound and text speed in message box
- Added pop-ups of new items or achievements in pause menu
- Increased collision check rate of player projectiles
- Increased bash attacks poise damage of all weapons, including Energy sword
- Several map changes
- Fixed oversight when machine gun and mortar disappears when Gunner or Mortar militant leaves the weapon