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Devlogs

Steam Demo Build #9 - In the end, it matters!

RelicWar Demo
A downloadable game

The end match results screen

This screen was looking really bad and it's due to the original version being more a quick POC rushed dev task. Take a look at this barf worthy image below of the old version. Also some bugs caused the game controls to overlay this screen. Definitely this cannot go out as part of the demo build! *hurls* 

New shiny version

Introducing the new version which is now split out from the main game screen. Better code and visually more appealing. Also has some nice animation to the EXP but an image preview will do for now.

Selling Relics works much better

Selling a Relic will now navigate back to the previous Relic instead of showing a no relic selected type of message.

Other Changes

  • Fixed vsync issues using camera movement on Desktop Client.
  • Fixed errors with processing results for the end results screen in relation to AI players.
  • Fixed error display on screen at end results.
  • Fixed game UI overlay on end results screen.
  • Refresh the Relic data after match is finished.
  • Improved experience of selling Relics at the shop.
  • Updated Spanish translation keys for the Hunter Hire

Wrapping up

Thanks to all the players who have reported bugs and feedback so far! Very excited to progress further in getting the game ready for Steam. In terms of builds this is almost the last one. Next build will have full focus on features/additions for the  upcoming festival of sorts. ;)

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