Posted January 19, 2025 by MakhamDev
Atlas data is now separated from surface data.
Add a way to add a custom category in the add node dialog and fill them with internal or custom nodes.
Matrix is now a separate float data variant.
New Separate color node.
New Surface data node.
New Array unique node.
New Array boolean opr node.
New Cache Value Array node.
New nodes for extracting color value in specific spaces.
New Vector normalize node.
New nodes for matrix operations.
New (numerical) Differential node.
New Polar coordinate conversion nodes.
New Path to SDF node.
[Path] Control point editor now unlock anchor length by default (hold shift to unlock angle).
[Path] Add variable weight support.
[Path Plot] Add weight equation.
[Tile Drawer] Now supports undo.
[Tile Drawer] Add button and hotkey for rotating, flipping tiles.
[Tile Drawer] Improve line, shape draw with non 1x1 tiles brush.
[Tile Drawer] [Palette] Brush now supports right click to erase.
[Tile Drawer] [Palette] Right click on eraser tool for extra options.
[Tileset] Add missing tile variants.
[Threshold] Add adaptive thresholding algorithm.
[Normalize] Add localized normal mode.
[Export] Add .exr export format.
[Delay] Add “clear” overflow option.
[Delay] Now show the delayed frame in the timeline on inspection.
[Atlas Set] Complete rework. Each attribute can be enabled/disabled directly with the absolute/relative mode selector.
[Draw Atlas] Add option to separate atlas array.
[VFX Renderer] Output now excluded from line group.
[Separate Shape] Add option to not crop the output.
[Crop Content] Add atlas output.
[Custom Node] Add support for multi-passes shader.
[Custom Node] Add support for different surface depth.
[ASE File In] Add layer names, tag names and raw data outputs.
[Random] Add shuffle option to randomize new value every frame.
[Level Selector] Add smoothness value.
[Math] Add map operation.