Game Concept: Pilot a toy plane in a cozy kid's bedroom, using a magnet to collect and organize scattered items while dodging obstacles.
Flight Dynamics: Implemented yaw, pitch, and roll mechanics, including a fun 360-degree roll feature for added flair.
Art and Design: Modeled the plane and its pilot, Greg, in Blender and painted them in Substance Painter.
Stylized Visuals: Applied a toon shader with outlines and vibrant colors to create a cartoony, cozy vibe.
Particle Effects: Added wind trails to the plane's wings and magnet effects to enhance the gameplay's liveliness.
Pick-Up System: Built a mechanic to pick up items with the magnet, move them, and drop them at designated zones using interactive lists and placeholder boxes.
Animations: Created basic animations for plane components like fans and magnet activation, adding dynamic motion.