Devlogs
v.1.5.1 Patch Notes (Jan. 17, 2025)
Posted January 18, 2025 by Tytaneum
#patch #fightem #project fightem
v.1.5.1 (Jan. 17, 2025)
- Updated move list text
- You can unpause by hitting esc instead of having to press resume
- Increased invulnerability on Dragon Punch (12 frames -> 22)
- Fixed glitch where transitioning between block states wouldn't update the hurtbox
- Fixed issue where hitboxes would linger after being hit by the opponent
- Added extra hurtbox to the following attacks:
- Down Tilt
- Forward Tilt
- Forward Air
- Down Air
- Inputs can now be buffered during Frame Advance (F6)
- Updated the sand on Midnight Beach
- Fixed the logo in the top right corner of Page 17
Item Changes:
Fighter’s Wraps (FW)
| - Changed hit type of Lightning Uppercut (high -> mid)
- Reduced blockstun of Lightning Uppercut (12 frames -> 2)
- Fixed flickering issue with Ki Charge
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Warp Ball (WB)
| - Hitbox now gets deleted when the ball pops instead of lingering throughout the animation
- Fixed issue where Warp Balls could sometimes be thrown outside of the stage
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Skeleton Scroll (SK)
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Flame Cyclone (FC)
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Beam Blade (BB)
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Shine Square (SH)
| - You can fall through platforms now (double tap down or dash macro while holding down)
- Fixed bug where players would get softlocked under a platform if it was at a certain height
- Shine Slide is more punishable if blocked (animation resets to the beginning of the kick with the hitbox disabled)
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