Posted January 17, 2025 by Brian Heagney
As a designer, I wanted to reward the player for talking to the "cat" by making the cat's tail wag. Designer's note: many websites state that when a cat wags it's tail it means it's anxious, but my cats have always cuddled above me on a chair and swooshed their tails against my face - while content. So when you talk to the cat, I gave it a tail swooshing idle animation. I was hoping that would encourage the player to talk to the cat again. If they do, I then rewarded them with a belly-showing roll, which cats also do when they're comfortable with a person. After talking to the cat a third time, the cat begins the dialogue puzzle with you.
I still don't know if the dialogue puzzle is TOO obvious. I have a few variations I may try, depending on how playtesting goes.